Many 3D graphic visuals can be handled with the same no-frills rendering techniques software developers learn during an introductory 3D course. However, what if you want to incorporate one of many advanced rendering techniques – effects like shadows, refractive surfaces, water effects, HDR lighting, lens flares, or focus blurs?
Parts One and Two of our three part Qt 3D series focused on drawing a 3D model and accepting user input, which are necessary building blocks of 3D applications. For the last part, we’ll look at how to use Qt 3D and frame graphs to create some really sophisticated looking graphics, including how to implement multi-pass rendering.
Note: In 2024 The Qt Company deprecated Qt 3D. Contact KDAB if you have queries or need help with your Qt 3D application.