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This talk introduces you to the fundamentals of threading in Qt / qthread. We will discuss how threads, QObjects and events interact together; how a thread affinity of a QObject has a play in signals and slots connections; and how you can leverage the modern C++11 threading capabilities in your Qt application.

This talk introduces perf, the Linux performance analysis tool suite, specifically for Qt developers using Linux. It covers perf's broad capabilities and Qt-specific applications, teaching how to find CPU hotspots in code and profile wait times for lock contention and disk I/O issues, providing practical performance optimization techniques.

3D scenes in applications are becoming increasingly important with VR/AR growth. While Qt allowed OpenGL integration, managing rendering code remained challenging. Qt 5.7's new Qt 3D module eases 3D scene creation through its API, but functions as a complete simulation engine capable of much more than just 3D rendering.

Using OpenGL code with Qt is a long love story... long enough that there might be skeletons in the closet. Indeed, the OpenGL code of your Qt application could have been written before the modernization of the OpenGL API to exploit better GPUs. In this talk, we will walk through a technique to help refactor your old OpenGL code in the safest way possible and get it ready for the 21st century.

The past year was very important for the KDE PIM community. We released the first Qt5-based version, restructured our code base and set ourselves more ambitious goals. Let's look a bit deeper into some of the important change.

This KDE community retrospective explores development culture from 20 years ago, emphasizing community spirit and fun facts. It shares initial KDE culture with current generations, including surprising development practices (pre-CVS version control) and highlights how architectural elements now considered fixed were once subject to greater creativity, potentially encouraging renewed innovation.

In this session we'll see real life examples of using JNI on Android. We'll start by checking the Qt 5.7 goodies which will make our lives easier, then we'll see simple examples that you'll need to use in almost any Qt on Android application, and we'll end up with an Android Service made with Qt.

Physics Based Rendering (PBR) is the latest and greatest trend in real-time rendering yielding much more visually believable images than the traditional Phong or ad-hoc lighting models. The underlying concept is that the shaders should use physical principles in the encoded models - chief of which are conservation of energy and the Fresnel effect.

Why does a tipper truck need an app? F.X. Meiller is the leading manufacturer of tippers in Europe. KDAB software developers and UI/UX designers worked with Meiller to create a mobile app that interacts with embedded hardware on the truck, allowing drivers to diagnose and fix problems - even when on the road. KDAB shows us how technical excellence and stunning user experience go hand in hand.