Vulkan – next generation graphics & compute
Getting the most out of your 3D or AI projects
Introducing the Vulkan API
If you've ever tried incorporating 3D elements into a project, you have probably experienced slower performance, heightened battery drain, and an unwelcome amount of generated heat. The Vulkan API directly addresses all these issues and more.
The Vulkan API offers a route to very high-performance graphics and compute functionality for today’s and tomorrow’s GPU hardware. It is, however, complex in nature and thus hard to learn. With KDAB’s deep 3D development experience, you can bring this cutting-edge, high-performance API to your application.
KDAB's experts can help you exploit Vulkan’s increased cross-platform capabilities and bring higher performance, increased battery life, and reduced thermal output to your mobile, embedded and second-screen apps.
We can also help you speed up graphics performance by taking advantage of Vulkan’s multithreading on multiple GPU cores, producing faster, more efficient software that consumes less power.
AI and Big Data
Using Vulkan's API we can help you exploit the power of multiple GPUs for non-graphical solutions like AI and handling big data if that is what you need.
Khronos and KDAB
KDAB is a contributor member of the Khronos Group, creators of the Vulkan API.
Further advantages of Vulkan for your 3D Project:
- open specification
- a unified API for mobile, desktop, console, and embedded platforms
- simple drivers for low overhead efficiency and more cross-vendor consistency
- open source tools that allow it to evolve both rapidly and robustly
- broad cross-industry acceptance as evidenced by support from Nvidia, AMD, ARM, Samsung, Google, Vivante, Valve, and many others.
How KDAB supports you:
- workshops and mentoring to assist your move to Vulkan
- configuration, optimization and debugging of Vulkan on desktop, mobile and embedded systems
- help embedding Vulkan code in your application
- assistance with migrating your OpenGL legacy code to Vulkan
KDGpu
KDGpu is a thin wrapper around Vulkan, developed by KDAB. Its purpose is to make modern graphics APIs, including Vulkan, more accessible and easier to learn.
Now with OpenXR integration, KDGpu allows you to get your project working without getting bogged down in intricacies such as synchronization or memory handling.
If you want to become more productive with Vulkan or learn the concepts of modern explicit graphics APIs, then KDGpu is the library for you.
KDGpu is independent of any particular windowing system (e.g. Qt) and can be used with the platform native APIs of your choice. Read more and download KDGpu.
Get in touch
Talk to us to find out how we can help with your Vulkan project.
Contact us