Trusted Software Excellence across Desktop and Embedded
Take a glance at the areas of expertise where KDAB excels ranging from swift troubleshooting, ongoing consulting and training to multi-year, large-scale software development projects.
Find out why customers from innovative industries rely on our extensive expertise, including Medical, Biotech, Science, Renewable Energy, Transportation, Mobility, Aviation, Automation, Electronics, Agriculture and Defense.
High-quality Embedded Engineering across the Stack
To successfully develop an embedded device that meets your expectations regarding quality, budget and time to market, all parts of the project need to fit perfectly together.
Learn more about KDAB's expertise in embedded software development.
Where the capabilities of modern mobile devices or web browsers fall short, KDAB engineers help you expertly architect and build high-functioning desktop and workstation applications.
Extensible, Safety-compliant Software for the Medical Sector
Create intelligent, patient-focused medical software and devices and stay ahead with technology that adapts to your needs.
KDAB offers you expertise in developing a broad spectrum of clinical and home-healthcare devices, including but not limited to, internal imaging systems, robotic surgery devices, ventilators and non-invasive monitoring systems.
Building digital dashboards and cockpits with fluid animations and gesture-controlled touchscreens is a big challenge.
In over two decades of developing intricate UI solutions for cars, trucks, tractors, scooters, ships, airplanes and more, the KDAB team has gained market leading expertise in this realm.
Build on Advanced Expertise when creating Modern UIs
KDAB assists you in the creation of user-friendly interfaces designed specifically for industrial process control, manufacturing, and fabrication.
Our specialties encompass the custom design and development of HMIs, enabling product accessibility from embedded systems, remote desktops, and mobile devices on the move.
Legacy software is a growing but often ignored problem across all industries. KDAB helps you elevate your aging code base to meet the dynamic needs of the future.
Whether you want to migrate from an old to a modern GUI toolkit, update to a more recent version, or modernize your code base, you can rely on over 25 years of modernization experience.
KDAB offers a wide range of services to address your software needs including consulting, development, workshops and training tailored to your requirements.
Our expertise spans cross-platform desktop, embedded and 3D application development, using the proven technologies for the job.
When working with KDAB, the first-ever Qt consultancy, you benefit from a deep understanding of Qt internals, that allows us to provide effective solutions, irrespective of the depth or scale of your Qt project.
Qt Services include developing applications, building runtimes, mixing native and web technologies, solving performance issues, and porting problems.
KDAB helps create commercial, scientific or industrial desktop applications from scratch, or update its code or framework to benefit from modern features.
Discover clean, efficient solutions that precisely meet your requirements.
Boost your team's programming skills with in-depth, constantly updated, hands-on training courses delivered by active software engineers who love to teach and share their knowledge.
Our courses cover Modern C++, Qt/QML, Rust, 3D programming, Debugging, Profiling and more.
The collective expertise of KDAB's engineering team is at your disposal to help you choose the software stack for your project or master domain-specific challenges.
Our particular focus is on software technologies you use for cross-platform applications or for embedded devices.
Since 1999, KDAB has been the largest independent Qt consultancy worldwide and today is a Qt Platinum partner. Our experts can help you with any aspect of software development with Qt and QML.
KDAB specializes in Modern C++ development, with a focus on desktop applications, GUI, embedded software, and operating systems.
Our experts are industry-recognized contributors and trainers, leveraging C++'s power and relevance across these domains to deliver high-quality software solutions.
KDAB can guide you incorporating Rust into your project, from as overlapping element to your existing C++ codebase to a complete replacement of your legacy code.
Unique Expertise for Desktop and Embedded Platforms
Whether you are using Linux, Windows, MacOS, Android, iOS or real-time OS, KDAB helps you create performance optimized applications on your preferred platform.
If you are planning to create projects with Slint, a lightweight alternative to standard GUI frameworks especially on low-end hardware, you can rely on the expertise of KDAB being one of the earliest adopters and official service partner of Slint.
KDAB has deep expertise in embedded systems, which coupled with Flutter proficiency, allows us to provide comprehensive support throughout the software development lifecycle.
Our engineers are constantly contributing to the Flutter ecosystem, for example by developing flutter-pi, one of the most used embedders.
KDAB invests significant time in exploring new software technologies to maintain its position as software authority. Benefit from this research and incorporate it eventually into your own project.
Start here to browse infos on the KDAB website(s) and take advantage of useful developer resources like blogs, publications and videos about Qt, C++, Rust, 3D technologies like OpenGL and Vulkan, the KDAB developer tools and more.
The KDAB Youtube channel has become a go-to source for developers looking for high-quality tutorial and information material around software development with Qt/QML, C++, Rust and other technologies.
Click to navigate the all KDAB videos directly on this website.
In over 25 years KDAB has served hundreds of customers from various industries, many of them having become long-term customers who value our unique expertise and dedication.
Learn more about KDAB as a company, understand why we are considered a trusted partner by many and explore project examples in which we have proven to be the right supplier.
The KDAB Group is a globally recognized provider for software consulting, development and training, specializing in embedded devices and complex cross-platform desktop applications.
Read more about the history, the values, the team and the founder of the company.
When working with KDAB you can expect quality software and the desired business outcomes thanks to decades of experience gathered in hundreds of projects of different sizes in various industries.
Have a look at selected examples where KDAB has helped customers to succeed with their projects.
KDAB is committed to developing high-quality and high-performance software, and helping other developers deliver to the same high standards.
We create software with pride to improve your engineering and your business, making your products more resilient and maintainable with better performance.
KDAB has been the first certified Qt consulting and software development company in the world, and continues to deliver quality processes that meet or exceed the highest expectations.
In KDAB we value practical software development experience and skills higher than academic degrees. We strive to ensure equal treatment of all our employees regardless of age, ethnicity, gender, sexual orientation, nationality.
Interested? Read more about working at KDAB and how to apply for a job in software engineering or business administration.
So, you've just poured your heart and soul into some real-time 3D rendering code and hit render. Wringing your hands in anticipation you wait for the screen to show your marvellous creation. Still... waiting. It says it's done but, nothing. Well, maybe not nothing but simply darkness. You stare into the deep dark void as your own reflection stares back at you.
So, what went wrong?
Your beautifully rendered item
Issue 1: The rendered object is actually, like some good old English Panto, "behind you!"
This is usually a common issue for the first render. It's easy to overlook the Z position of the camera and even which way the camera was facing. There are then issues of various libraries and programs using different coordinate systems. OpenGL, for example, looks along the negative Z axis whilst Direct3D uses the positive.
Also if it's a planar piece of geometry such as a quad to be used as a sprite, ensure that you are not rendering it exactly edge on. Yes we've done this too!
Try setting your window clear color to something other than black. That way even if your fragment shader (see later) is broken and outputting all fragments as black you will at least see the silhouette of the object.
Issue 2: You're inside the object!
So, a few things can be at play here. First of all make sure the coordinates of the camera aren't the same or too close to the item(s) you are rendering, like with Issue 1. However, you should also double check the 'model units'. Is the model using mm instead of m, for example. This can be a common issue with shared or imported models.
Once you've checked the relative positions and orientation of your camera, also check that the object falls within the limits of the view frustum's near and far planes.
Issue 3: Your triangle winding could be backwards.
If your winding order is opposite to what you expect and you have back or front face culling enabled then the rasterizer may not be generating any fragments for your object at all.
A fix for this would be to use a tool such as GammaRay or Apitrace to check geometry. In OpenGL you can also disable culling via glDisable(GL_CULL_FACE).
Issue 4: Shaders - are they compiling and linking? Are you feeding them the correct resources?
Make sure that #version is the very first token - no new lines, or anything of the sort before, as some drivers check that religiously. Have your application code check for compilation and linker failures and output any errors. Often it is simple syntactical errors or issues with the interface between shader stages. Also check that your shader stages are outputting exactly what you expect. For fragment shaders, output intermediate variables as a color to see what is going on.
Also use tools such as apitrace, renderdoc or nSight to introspect frames and check that you really have bound the correct set of buffers and textures.
Issue 5: Qt 3D specific: No techniques matched the actual renderer.
When building Qt 3D scenes that are designed to run on multiple platforms, materials need to provide multiple shaders targeting each specific version of OpenGL. Each version information is stored on QTechnique nodes attached to a QEffect node. Similarly, you can implement different algorithms (forward vs deferred rendering for example), so they get assigned filter keys which are key/value pairs. Finally, some algorithms require multiple passes, but may use different shaders in different passes. This pass information is stored in QRenderPass nodes (attached to the technique), also using filter keys.
When Qt 3D comes to do the render it needs to select the technique based on the available hardware. It will also need to select the technique appropriate to the rendering algorithm that is used. And when it processes each render pass, it will also need to select the appropriate shader based on the render pass. This can be controlled by building a frame graph which QTechniqueFilter nodes and QRenderPassFilter nodes.
A common source of "not seeing anything" (or missing some objects) is not providing valid shaders for a specific combination of active technique and current render pass.
In order to help debug this, the new debugging overlay introduced in Qt 3D 5.15 provides a way of dumping the filter state of the scene graph and frame graph which helps understand why some object may not be renderer. It will dump technique details only for the active graphics API (i.e. if you're running on the desktop, it will not show details relative to OpenGL ES techniques).
For example, here's a dump of the information for a very simple scene using the default forward renderer:
Active Graphics API: OpenGL 4.1 (Core Profile) (ATI Technologies Inc.)
Render Views:
1 [ Qt3DExtras::QForwardRenderer <renderingStyle: forward> ]
Scene Graph:
Qt3DCore::Quick::Quick3DEntity{1}
Qt3DRender::QCamera{13}
Qt3DExtras::QOrbitCameraController{16}
Qt3DCore::Quick::Quick3DEntity{75} [ T <renderingStyle: forward> ]
Qt3DCore::Quick::Quick3DEntity{86} [ T <renderingStyle: forward> ]
This shows the active technique (desktop OpenGL on macOS); the technique filter used in the frame graph (QForwardRenderer is derived from QTechniqueFilter); the details of which matching techniques are assigned to materials.
So, once you've double checked the camera settings, shaders and your model settings, go again and you should be bright as rain!
About KDAB
Trusted software excellence across embedded and desktop platforms
The KDAB Group is a globally recognized provider for software consulting, development and training, specializing in embedded devices and complex cross-platform desktop applications. In addition to being leading experts in Qt, C++ and 3D technologies for over two decades, KDAB provides deep expertise across the stack, including Linux, Rust and modern UI frameworks. With 100+ employees from 20 countries and offices in Sweden, Germany, USA, France and UK, we serve clients around the world.