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Trusted Software Excellence since 1999

Timo Buske

22 results

For agile projects, changes are a daily business, and parts of the project are often defined during the development process. But how to find out how much your project has changed and how to handle this, so you don't miss deadlines?

Kuesa allows you to easily import entire 3D scenes into your application. Even though you can modify the objects and play animations, in a more complex application you may want to add custom geometry created dynamically in your code. Mauro shows us how you easily can do this with Kuesa 3D.

There are many ways to create environments for 3D scenes. One of the most common ways is to use a cube map. Though there are other options depending on the use case. There really is no "right" or "wrong". In this video, I discuss how the environments in the cluster demo are made and why we did it that way.

When your 3D model provides different features and you want to reflect those in your application, you would try to avoid doing all those variants in code. You would strive for a data driven approach instead. This is where the glTF file format we use for Kuesa 3D comes into play. We show you how we realized such a data driven approach for our cluster demo using Kuesa 3D.

This second video in the Cluster Demo series. It show you how easy it is to rig up the car (i.e. preparing it so animation, lighting…).

This introduces "The Making of the Cluster Demo" series featuring an automotive cluster demo made with Kuesa 2.0, a lightweight Vulkan-based renderer for industrial applications. The same application runs on both desktop and embedded boards for complete cluster implementation.

Do you need a lightweight Vulkan renderer for your industrial application? Do you need to be flexible without being bound to a specific framework? If so, watch this video to discover the power of Kuesa 3D.

This video premieres the Cluster demo made with Kuesa 3D 2.0. The latest version of Kuesa 3D supports both Qt3D or Vulkan and allows for very efficient live rendering even on an i.MX8 without a cooling fan. Watch the video to find out more.

Developers often spend significant time recreating designs or design changes that may not match the designer's vision. When 3D scene changes are involved, the back-and-forth updates become time-consuming and frustrating. Kuesa 3D simplifies this process - simply pointing to an updated glTF file location in your code instantly shows 3D scene changes in your application.

This video introduces the Kuesa MeshInstantiator API. It aims at making it easier for developers to leverage Qt 3D's instanced drawing. This is a feature that Qt 3D has supported for years but is often overlooked.

When designers familiar with Blender, 3ds Max, or Maya must adopt new tools, this leads to inefficiency and frustrating errors. KUESA 3D Studio eliminates these issues by enabling designers to use their preferred, familiar tools.

KUESA 3D enables designers to work entirely in Maya, including complex animations with multiple objects. Designers create "KUESA Animation Groups" in Maya Outliner and share them with developers. These groups import with the glTF file, giving developers direct access to animations within KUESA.

This video demonstrates the new KUESA Studio launcher for Maya in KUESA™ 3D 1.3. Changes aren't immediately visible as KUESA is dynamically loaded into Maya by default, providing flexibility to install different KUESA versions for each project.

KUESA is fully integrated into Maya, including all KUESA Iro materials, ensuring identical models in both Maya and KUESA. This allows designers to work efficiently with familiar tools and preview designs on target devices without needing developers.

Kuesa 3D is a design-to-code workflow for real-time 3D applications using glTF 2 format. It enables designers to create and adjust 3D content in real-time while giving developers both code-level access and high-level APIs for integration.

Kuesa™ 3D is a complete design-to-code workflow solution for 3D in real-time applications, centered around the open glTF™ 2 3D format, supported by Blender, Maya and 3ds Max.

Conventional 3D design and development workflows can be very time consuming due to complex iteration loops. In this video you learn how and why KUESA™ 3D Studio makes your 3D design workflow much more efficient.

The new Iro Materials - available in the upcoming version 1.2 - provide an intuitive/artistic way of working, for designers. Full integration into DCC tools like Blender gives you exact WYSIWYG already in the stage of asset creation and lets the designer examine the final visual result during modeling. This video shows how to optimize your workflow using KUESA Studion and the new iro materials.

In this video, the third part of a series on using Kuesa 3D Studio, Timo Buske of KDAB gives an overview of the preparation of 3D assets for realtime export, including optimising meshes and creating a scenegraph.

TimoBuske

Timo Buske

Senior Software Engineer